The global player tracking market size reached US$ 3.94 Billion in 2021. Looking forward, IMARC Group expects the market to reach a value of US$ 14.19 Billion by 2027 exhibiting a CAGR of 22.50% during 2022-2027.
Player tracking refers to system software that utilizes camera or chip-based technologies to track and record the location of players, the ball, and sports equipment during the game. It provides a timely ordered sequence of location data for subsequent tracking and detailed insights into discrete events, such as event time, player substitution, and players involved. It also offers video footage, real-time player performance measurements, and fitness-related parameters, including heartbeat, speed, and distance. In recent years, player tracking has gained immense traction as it assists in curating tactics and decisions while improving player and team performance.
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Note: We are regularly tracking the direct effect of COVID-19 on the market, along with the indirect influence of associated industries. These observations will be integrated into the report.
Player Tracking Market Trends and Drivers:
The global player tracking market is primarily driven by the escalating demand for real-time data and improved analytics to enhance decision-making and train athletes. In addition, player tracking systems are gaining popularity among sports associations to track player health and performance while monitoring fraudulent activities during the game.
Besides this, the growing usage of wearable devices, such as smartwatches and fitness bands, has augmented product demand. Furthermore, several key players are introducing innovative player tracking devices embedded with global positioning systems (GPS) and radio frequency identification (RFID) technologies to track, analyze, and improve players’ performance with personalized insights and training exercises.
In line with this, the launch of advanced player tracking solutions that enhance fan viewing through real-time player data and performance insights has accelerated the product adoption rate. Other factors, including the rising number of sporting events and tournaments, product innovations, and technological advancements, are also anticipated to propel the market growth.
|Player Tracking Market Report Scope|
|Market size value in 2021||US$ 3.94 Billion|
|Market forecast in 2027||US$ 14.19 Billion|
|Growth Rate||CAGR of 22.50% from 2022 to 2027|
|Base year for estimation||2021|
|Report coverage||Revenue forecast, company ranking, competitive landscape, growth factors, and trends|
|Segments covered||Component, Type, Application and End User|
|Regional scope||North America, Europe, Asia-Pacific, Latin America, Middle East and Africa|
|Key companies profiled||Catapult Group International Limited, JOHAN Sports (Demcon), Kinexon, PlayGineering Systems Ltd, Polar Electro Oy, SPT Group Pty Ltd, Stats Perform, STATSports Group, The Chyron Corporation, Xampion and Zebra Technologies Corporation.|
|Market Dynamics||Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for forecast period,|
|Customization purview||If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.|
The report has been segmented the market into following categories:
Breakup by Component:
Breakup by Type:
Breakup by Application:
- Fitness Tracking
- Performance Tracking
- Fraud Detection
- Player Safety
Breakup by End User:
- Team Sport
- Individual Sport
- North America (United States, Canada)
- Europe (Germany, France, United Kingdom, Italy, Spain, Others)
- Asia Pacific (China, Japan, India, Australia, Indonesia, Korea, Others)
- Latin America (Brazil, Mexico, Others)
- Middle East and Africa (United Arab Emirates, Saudi Arabia, Qatar, Iraq, Other)
List of Major Key Players:
The major players in the market are
- Catapult Group International Limited
- JOHAN Sports (Demcon)
- PlayGineering Systems Ltd
- Polar Electro Oy
- SPT Group Pty Ltd
- Stats Perform
- STATSports Group
- The Chyron Corporation
- Zebra Technologies Corporation.
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